Mo2 overwrite. MO2 comes with a tutorial that runs on first opening to guide you through the downloading of one mod;. Mo2 overwrite

 
MO2 comes with a tutorial that runs on first opening to guide you through the downloading of one mod;Mo2 overwrite  Double-clicking will show you the contents

A hopefully headache free introduction to MO2 and BiRaitBec's extensive Fallout 4 modding guide. It says I can disable it in the settings, though I'm a bit wary, because it looks like the function for warning about overwrite files is bundled with other. -Used overwrite folder through MO2 to merge with MCM -Launched FO4 no changes changed settings still didn’t save after load/save -Tried to overwrite manually also didn’t work Sorry also new to fallout 4 modding. That is true, but if you read what SparrowPrince writes on the Better Dynamic Snow + SMIM selection he says: "SMIM users should overwrite BDS Files". Hey, so me and my mate are trying to get Skyrim Together Reborn working to play coop however, no matter what we do the game launches at a weird resolution of 3680 x 2134 in windowed borderless. never got stuck at 99%. As far as telling what goes to what mod in overwrite you just kinda have to look at the file/folder names. I never generate Nemesis stuff into my overwrite folder; each profile just gets its own animations output folder. Hello, I'm new to MO2 and was happily installing mods into Skyrim SE (Avoiding AE for now until more mods are. So it’s a good idea to make sure it’s empty before you run the engine. ini, custom. 3. Pretty sure they fall into the Overwrote>SKSE>Plugins>CharGen folder, by default. However, the video explained that since I’m using Mo2, the path should be changed accordingly to MO2’s overwrite folder, so I set the Game Data Path to D:Modding FolderMod. And if you want good performance especially in the streets of boston you'll want to check this guide out as even with the finest rig you'll probably going to run into some sort of fps drops due to how the game is built. It is best to keep the ModGroup with the mod. hkx files had new time stamp right inside each mod subfolder, so they was changed directly instead of virtual file system and output to MO2 Overwrite folder. CBBE and Bodyslide are up to date, and I. ago. Not sure what happens if the output mod is invalid. The mod name will be greyed out in the. During all this in my MO2's window there are 4 greyed out mods with red X's saying These are the cleaned ESMs from Update->Dragonborn cleaned in SSEEdit. The app can still use its actual installation folder for working files and such, but the final output should be structured as if it was in "data" so MO2 can just use it as-is". This allows modifying the game's configuration files without. copy/paste the the tes4lodg stuff in there, then run the . ENB & Reshade. MO2 shows you what is getting overwritten in the Overwrite folder. This guide shows you the details that you need to properly switch from Nexus mod manager or Vortex to the Mod Organizer 2 and leave all your problems behind. S. Any advices?MO2はDataフォルダ下にはファイルを導入しませんので、説明にDataフォルダと書かれていても、 MO2のmodsフォルダ下にファイルがあります 。 modを導入してみよう. The mod name will be greyed out in the. 通过MO2生成的缓存会保存在overwrite文件夹。 注意:FO4Edit不同版本生成的缓存不完全通用,不要混用。如果你同时使用多个版本的 FO4Edit建议单独生成一个版本的缓存然后创建一个空Mod文件夹丢进去,然后同理生成另一个版本的。通过MO2生成的缓存会保存在overwrite文件夹。 注意:FO4Edit不同版本生成的缓存不完全通用,不要混用。如果你同时使用多个版本的 FO4Edit建议单独生成一个版本的缓存然后创建一个空Mod文件. however, overwrite the game's files in the data file, but instead, I made an empty mod in MO2 named 'Replacement Texture BA2s' and put the. GP says that whenever you create a new mod or modify something via a 3rd party tool like SSEEdit, the contents. The way MO2 adds new files is to follow three rules: If the file already exists in a mod then that file will be overwritten, nothing will appear in Overwrite. Also let me know if anyone has Steam installed into a folder called "Program Files (x86)" r egardless of the drive it is on. When you run it you can run instance manager from left top corner, where list of detected games are found. waht is in the overwrite mostly I make a new mod from it and activate. I have set Bodyslide to run as an . While the cache-files created by running SSEedit and appearing in /overwrite/ are irrelevant then it comes to 1, 2 and frequently 3, these cache-files will still trigger a warning in MO2's upper right corner and having zero warnings is the main. Be sure if you are using MO2 to place Community Shaders above (lower priority) all of its shader feature mods. Differences with Mod Organizer 1: MO1 and Mo2 can be considered different programs. Open MO2, click on the Config icon , the gears, and chose bodyslide from the Executable window. Posted August 30, 2020. The problem Mod Organizer flagging Creation Club downloaded files as overwrite files. Those aren't needed (unless you want to try to. Hello Keeping a long story short am looking to see if there's a way to quickly find and remove overwritten files by installed mods through a function of sorts in mod organizer in order to minimize space usage, am using a heavily modded Skyrim atm just going through optimizing textures and the lot and going through the mods one by one to. Then drag SIMM to a higher priority than Noble. This is relevant to Skyrim and possibly matters much less for other games. Set the output path as your MO2 overwrite folder. If you don't want this behaviour, Bodyslide offers the ability to output to a custom folder. g. In the normal Windows file system, the Overwrite directory exists in. This means Vortex is the better option, since you can preview more type of files than MO2 allows you. I assume you have already done that. Overwrite(덮어쓰기)에 있는 파일은 모드 파일을 로드할 때 최우선 순위가 되며 항상 프로필의 다른 모드를 덮어씁니다. Balmung6 • 2 yr. Don't do that. File inside a BSA, will overwrite one with same path/name that is inside a BSA that has a lower priority. Setting Core Affinity to improve performance (courtesy of Aerialvas) Simplest method: Download your Creation Club mods while running the game through MO2. They will go to your Overwrite folder. I am fairly new to MO2, coming from NMM whenever that was a thing. Sort the left pane by priority. Run the downloaded Mod Organizer 2 installer and accept the license agreement. bat from within there. Meaning, even if example mod 1 include A. Create an empty mod in MO2. 2: In MO2, if. ini" If you are using MO2 - it will be here - "MO2overwriteSFSEPluginsSaveTweaks. This applies to other stuff that require. You can use them as-is. This way you. 5. Create backups – Make copies of working mod setups before making further changes. create global Instance. It should now be able to properly see the bodyslide meshes of your installed mods. 3WeekOldBurrito. 1. Hello all, I am running into an issue where I went through and cleaned my skyrim files following Nordic Skyrims guide. yes it does actually. Share. In these cases, MO2 will notify you and prompt you to help. . Activate the newly created empty mod in the mod menu and place it under the Extenders separator (I place mine under the SKSE data/INI install). Wabbajack is a powerful tool that can manipulate data in ways previously unseen to automate user. Co. Confirm that the SkyrimTogetherReborn folder is gone from these two folders: C:ModdingMO2mods C:ModdingMO2overwrite. This depends on user preference. Check Output to a mod instead of Overwrite and select ModOutputs. When done right click on overwrite and select then name the mod DynDOLOD - Textures. Mainly mods not showing up in the menu. If the BS files are being generated, this will tell you the location. THX for the tip. Delete anything else you have in the overwrite to only keep the textures folder. You can also right click on mods and click send to bottom/ send to top with bottom overwriting everything and top overwriting nothing. BSA; Batch build; Exit bodyslide; right click on "overwrite directory" > create mod Let it overwrite everything. So there's a couple of potential issues/fixes at play here since you're using MO2: 1) I see you have both Racemenu and EnhancedCharacterEdit installed and activated at the same time. Take a look in the left pane where you see all your mods you installed. When you added it as an executable, the output will be (by default) sent to your MO2’s overwrite folder. Click then select Desktop. 4: Keeping /overwrite/ empty makes it easier to see any other warnings in MO2's upper right corner. Just click on dyndolod resources in your load order and see what is conflicting. overwriteフォルダの挙動 overwriteに置いたファイルがDataフォルダの中身として扱われる(なので言語ファイルなどDataフォルダ配下にコピーという手順のものはここに放り込めばインストールフォルダを汚さずにインストール可能. Your tool needs to be set up properly and started from within MO2. Extra note I use my Game Junk folder for any mods that generate files during the game. Download MO2 and install it in a folder of your choice. 5. You can leave them in there if you want, but for the sake of organization you should probably make them into a mod. VaneixusPrime supporterHere is a tip to help keeping new files from dumping into the Overwrite folder in MO2. Drag and drop the renamed files from the xEdit Backups folder to the Data directory and choose to overwrite/replace, if asked. You can configure each tool to use a different folder if you want to. The one aspect of Mod. Head over to the installation folder and locate an executable named ModOrganizer. Click on the Open List Options icon above the left panel (tools icon) and select Create Empty Mod. Start the game. exe from within MO2. . The larger the number, the more priority. hm this problem doesnt happen to me. Page 358 of 371 - FO4Edit - posted in File topics: When using with mod organizer 2, I keep getting an empty folder named fo4edit cache in my overwrite folder. go into 'edit' from MO2's dropdown menu, and make sure to check the option of 'creating files in 'this mod' instead of overwrite'. I can still play the game just fine if I leave those files in the overwrite. In MO2 you can edit the executable to output to a specific mod, which is the recommended method. Do the same in the right pane. A lot of tools will create files in the overwrite mod folder, to avoid having to manually move those files into their own folder (or cluttering the overwrite folder) do these steps: > Right click on 'overwrite', select "All Mods", and then select "Create Empty Mod. Right click it, choose Create Mod, then give it a name you'll recognise (like "profile name FNIS") and activate it. also shows you the new location of files and how it is easy to stay from from CTDs. Starting to get into MO2 on SSE, pretty much first time using the MO tool, used to mod manually and via NMM back in the day. Be sure if you are using MO2 to place Community Shaders above (lower priority) all of its shader feature mods. 4. This is a bad place for it, because some modding tools have strict running orders and having content there can mess them up. Delete "Shader Cache" folder from the "~Data" folder, or in the case of MO2: from the MO2 "overwrite" folder if it exists therein. 3) Run bodyslide in MO2. . . It is always the last thing priority-wise, so anything inside it will overwrite any conflicting mods, hence the name. What I like to do is create an empty mod in MO2, name it something like Bodyslide Output, and when the time comes to build your outfits, hold Ctrl then right click 'Batch Build' and select the custom output folder. files which getting created while the an application is opened through MO will get stored in the overwrite folder. Installed/enabled mods, file overwrite rules, plugin order, plugin groups (LOOT groups), and plugin-to-plugin specific load order rules all have their own screen. 3. Activate the mod in the left pane then place it just above your bashed patch (if you have one) in the right pane. make sure the mdos in mo2 are sorted by priority then you can drag mods wherever you want. -Issue overwrite folder in MO not showing files that are in the Directory -Loot not showing more than main and DLC files NOTE: IF you are using NMM and just trying this out then you will in most likelihood have unexpected results, you need to start with a clean installation of FO4 to reduce the chance of errors. Or just leave it all in Overwrite. In the dialogue name the mod "BodySlide Output". ini folder/file. (or changes to vanilla files) will be copied to overwrite. • 2 yr. If you don't want this behaviour, Bodyslide offers the ability to output to a custom folder. It is always the last thing priority-wise, so anything inside it will overwrite any conflicting mods, hence the name. Yes, from that you can create a mod called something like "SKSE Output". When you delete a mod, MO2 will erase all of the files created by the mod. , "Update. MO2 dumps output generated by programs running under its VFS. I had a similar issue running with MO2 with 1. When you run GenerateFNISForUsers, the files should go into a mod named. Award. hit finish to confirm it. 1. A hopefully headache free introduction to MO2 and BiRaitBec's extensive Fallout 4 modding guide. 1. This video walks you through how to leverage the excellent MO2 Profile Management system to preserve a beloved mod list and game save, while also being able. MO2 출시 초창기에는 NMM에 비해 여러 개의 게임을 다루는데 취약한 것으로 알려져 있었다. nif 和贴图 . ini don't go to the Documents folder. Shuffle patches and overwrites as needed. call one, TexGEN output. . Skkrim Together Reborn + MO2 Issues. The problem Mod Organizer flagging Creation Club downloaded files as overwrite files. hope this helps. MO2 overwrite-style system for gathering mod/tool outputs. same problem when using nemesis, while following. Right click it, choose Create Mod, then give it a name you'll recognise (like "profile name FNIS") and activate it. MO2利用時の注意事項. Double left click on the symbol for Mod A, and you will see a window pup up. Hence why you'll have a different load order in each pane, depending on mod requirements / your preferences. However played with the thought of at least moving the backup file to another folder. restarted it, updated it, and pressed the launch button. Because of this MO2 has a completely new vfs library (called usvfs) that was made to support 64bit programs as well. Right click -> 'open in explorer' is useful in MO2 for this, As well, you can use the 'Overwrite' mod folder to create a new mod folder by right clicking on 'overwrite' and then selecting 'Create Mod' if the overwrite folder contains any files. 4) In bodyslide, click Settings. go to long top right dropdown menu. I've checked my overwrite folder, and nothing appears there when I run BodySlide. In MO2, click Modify Executables, click the plus button to add a new one, Title it whatever, then point the 'Binary' to the 'mash64. Inside the Overwrite folder there's a folder named MWSE. 1. 1. So I’m still fairly new to modding, and I watched a video last night about how to properly set up Bodyslide using Mod Organizer. options to put all future files created by SKSE into that same mod instead of Overwrite. This way you control exactly what is changed and how by intercepting it for inspection and manual sorting/placement into the very robust virtual file system that this software creates to. The xLODGen log tells you where files are generated to. But i also followed Ilja's tip. OVERWRITE FOLDER: The overwrite folder is found at the bottom of the left pane, and is used to store files MO doesn't recognise, because it doesn't know where to place them. NET Script Framework appears to yield nothing, as the crash seems to occur before it has a chance to launch. The described procedure works for me on Cyberpunk 2077 v1. 1 hour ago, Greg said: I would open the overwrite folder (but do not expand any subfolders) and drag the SKSE folder on top of Powerofthree's Tweaks. Things in Overwrite will always take precedence in case of conflicts so it’s usually good to keep it clean of anything that isn’t a log file. Once its done, zip and install the contents of the output folder as a mod just as do do with the DynDOLOD output. In MO2, right below the "Run" button there is a "Shortcut" button. The bigger the number the higher the priority of the mod. Add the creation kit to MO2 as an executable. Select the checkbox "Create files in mod instead of overwrite". I found that useful just to keep that portion out of the overwrite. Once it's finished (which may take some time if there are a lot of mods adding anims) it should produce output files in either the Overwrite mod or the mod it was pointed to in the config. I totally borked my game so I uninstalled most of the mods and am starting over. ShaderCache pretty much will always pop up anytime you load SkyrimSE. In my experience, you can get away with adding graphical mods (textures, shaders, skyboxes) almost anytime, so long as thet arent overwritten by another mod. AutoModerator • 2 yr. Update 2. Drag the whole "scripts" folder that show up in the "overwrite folder menu. 0 Contains a path template which may simplify the process for some. You can create a empty mod (I made one named log files) and drag ShaderCache there so you don't see it keep popping up in Overwrite. The left panel will determine which files will be directly overwritten : textures, meshes, scripts (sometimes esp files if you downloaded the translation or body conversion of a mod for example) : anything file in a mod's Data folder. Right click on MO2 overwrite, select All Mods and Create empty mode above. But again, now that I installed a seperate installation of Ruffled Feather with only BDS I saw that NONE of the files conflicted with. gpthree. . 0b by the way i'm playing skyrim SE using mo2 ver 2. These files will still be loaded fine in-game, and will be prioritized as if they are the last mod in the left pane of MO2. Click apply and OK. mo2의 강점 2는 모드별로 파일이. However, in addition to the grass cache files, the Overwrite folder will contain multiple crash logs from NetScriptFramework so, again, it it not important that it be cleared. This is the Overwrite directory (also known as Overwrite folder, Overwrite mod, or simply, Overwrite). The body slide is free to rotate or not. So first make sure Overwrite is empty, then run GenerateFNISforUsers through MO. 3. Sort and finalize the load order before. Here's a more in-depth explanation. 76 Posted January 15, 2017 I'm finding the latest MO2 very smooth and efficient for my Skyrim SE - almost back to the good old days. The warning about files in the Overwrite folder is just to let you know you have unorganized files in your setup. Sounds good. Create an empty mod. Note the actual order of overwrite, with the bottom bullet being the one to override, and the top bullet being overridden: ESM "Master Files" ESP/ESL "Plugin Files" (Can use LOOT suggestions) Mod files (Uses MO2 Priority Order) Overwrite (aka loose files, overrides everything else)That's the whole point of MO2 you don't overwrite anything you just move the mod whose got the files you want to be the conflict winners below the files you want to ''overwrite'' , in the left section pane just drag and drop, it even comes with a thunder icon that when you click it tells you exactly which mod it is conflicting with / overwritting files from. The overwrite folder is always the last thing in the load order, and it usually should be clean/empty because typically mods that add to the overwrite folder do so from automatic patchers or if the mod saves some data to the hard drive during gameplay. ago. If the file does not exist in. For FNIS in MO I always create a mod out of it and name it for the profile I'm using. Delete the content of. Overwrite files can either be left alone or put into their own mod. This issue has occurred with more than one food mod Ive attempted to add new items, recipes, mesh and textures for. Also thanks for making this mod, these are perfect to drop into main menu randomizer to see some fresh artwork. EStrock wrote: Thanks for the tip Legend! I got it to work in MO2 with the same value. We suggest creating a new mod out of these files by: Right-click Overwrite in left pane of MO2 and selecting Create mod; In the new pop-up window, insert SKSE Output; Click OKMO2 very specially handles files/folders structure so then script try to open srs_id. Add CK as an executable (Tools > Executables) and select the new Output mod for the Create Files In Mod field. From there copy the line of "Target", all of it including the quotes. If you used the default install path, follow these steps: 3a. A nicely organized and coherent system to organize your Skyrim SE mods in MO2. 3 Details This is an example of what had happened. It has always been (or was) the rule that whenever you added or removed a mod (or mods) to the game (thereby changing the mods that would load into the game), that you should ALWAYS first DELETE the "SHADERCACHE Folder" (like every time) before launching the game. Not permanently though. exe (found within the 'DynDoLOD Standalone' extracted folder) to MO2 using the cog icon, and add the following argument to both: -tes5vr - Add the 'DynDOLOD Resources' mod to MO2After completing the Quick test and exiting the game, you may notice that an SKSE folder with a load of the files was auto-generated and placed into the Overwrite folder. Jul 1, 2022 @ 3:50pm Originally posted by DanK: UPDATE. esp inside MW main folder. 1. You can also set a predetermined build. As far as telling what goes to what mod in overwrite you just kinda have to look at the file/folder names. The problem is, i do have it under my MO2 folder not the steam library. The "overwriting" files are the FNIS output. this is because SKSE resides outside your Data folder , and MO2 only manages files that would be installed inside the Data folder. Your COMPLETE Introduction Guide for Mod Organizer 2. Double click on the mod Grass Cache - Combined. This can be done by double clicking overwrite and just dragging the . e. A exclamation mark shows up top right corner after you exit bodyslide. Reinstall the mods, or ignor the triangle? Help Showing 1 - 8 of 8 comments whatamidoing Feb 11, 2020 @. if location looks good, hit next. MO2 makes this easy-peasy. When a mod, application or other tool run via MO's VFS implementation attempts to create or update a file, it gets redirected to the Overwrites folder. For me it fixes by puting it in MO2overwriteingamedataconfigspluginsspatial_anomaliesGo to file>manage instances. Usually, you can just leave these files in the overwrite and ignore the warning. Open the folder in Explorer, and copy the ENB files and directories in the Root folder. All guides etc ive seen say to save it to my overwrite folder and then later create mod from the overwrite folder with the meshes, Here comes the problem. So I am unfamiliar with how Mod Organizer 2 handles overwritten files, updating old addons, and using custom profiles and the ramifications of the profiles with addon updates. Double-clicking will show you the contents. Then drag SIMM to a higher priority than Noble. Question 1. It should normally be safe to create a mod in the left-side column of MO2 and place them here. 5. mo2의 강점 1은 스카이림 원본 파일을 건드리지 않는다 2. While in the main menu, Community Shaders should start compiling shaders. . We want to create a readable structure so MO2 will install both the desired meshes folder and the desired plugin. ini" In INI file you could specify:. How do you overwrite on mo2. If you are using MO2, then nothing should go to Data folder anyway. You should also have an "SSEEdit Output" mod toward the bottom of the left pane. I use MO2! Maybe you've discovered by now - the Overwrite folder is where MO2 will put everything that a tool produces when run from the executables menu. The first step is to open MO2 and go to the ‘Profile Selector’ tab. MO2 is designed not to overwrite existing files and put replacement files in the overwrite folder which goes lower down in the load order. As for the SKSE output, I personally always make an empty mod in MO2, call it SKSE Output and drag&drop the SKSE files in there, keep it activated and keep it last in the left window of MO2. It is called Overwrite because it always takes the highest priority and so any files in there will always overwrite everything. You may need to reboot MO2, that's a rare bug, and sometimes it doesn't go away until there's actually something in your Overwrite folder that you take out. Open game folder (button in MO2 to do it, or 'browse files' via Steam library) Find plugin and associated *. Ok, so for example, if I make changes to Bijin AIO in TES5VREdit, the updated . In MO2 use the folder icon above the mod list and select Open Instance Folder. Start the CK and make changes until you are ready to save. And then: - RIght panel Data tab > Scroll do target folder. Might be worth installing one to check it out and see how the list curator did things, or do some searches for info on that idea / practice. Extra note I use my Game Junk folder for any mods that generate files during the game. bat as an executable in MO2. Clear 'Group Filter' select 'Choose Groups' and check on CBBE Vanilla Outfits or CBBE Reduced. 4. ago. cause when bodyslide outputs it looks to overwrite anything with the same name, you can change this behaviour by shift clicking on batch build and it will ask you a location to build. make sure the mdos in mo2 are sorted by priority then you can drag mods wherever you want. MO2 Overwrite Folder. Delete "Shader Cache" folder from the "~Data" folder, or in the case of MO2: from the MO2 "overwrite" folder if it exists therein. What I like to do is create an empty mod in MO2, name it something like Bodyslide Output, and when the time comes to build your outfits, hold Ctrl then right click 'Batch Build' and select the custom output folder. Then click OK. What MO2 can do most likely Vortex can do as well, including having separate profiles, resolving conflicts, adjusting load order separately from asset/file overwrite, and trace individual assets. Any help as to why would be appreciated. I have only been on Gamma for about 6 months, as well as 1. ~(MO2)>overwrite >meshes>ArchitectureBuildingsHouseKit Open MO2, go to the overwrite section, right click and select, "create mod. Any mod that generates files is going to drop stuff in Overwrite unless you configure it otherwise. When you create the bashed bash, the files in Overwrite should go into a Bashed Patch mod. This way you control exactly what is changed and how by intercepting it for inspection and manual sorting/placement into the very robust virtual file system that this software creates to protect your actual Fallout installation. In the normal Windows file system, the Overwrite directory exists in. Back in MO2, right click the Overwrite panel at the bottom of the mods pane and select Create mod. Greg. The warning about files in the Overwrite folder is just to let you know you have unorganized files in your setup. Since it doesn't have permissions to directly change the mods, it just puts the new file into overwrite. Drag it from the Overwrite window into the CyberJAM mod folder. ago. d7856852 • 1 yr. Meanwhile, MO2 has the same level of complexity regardless of how many mods you hae installed. ago. Also if you use MO2 and run CK through MO2 then the created script (pex) will be instead placed in MO2's overwrite folder, so the original script (pex) will not be changed in this case. But the presets are all in XML. ini. In MO2 you can edit the executable to output to a specific mod, which is the recommended method. Lower in the order will overwrite what is higher. To reset everything in MO2 and restore the game to vanilla, assuming you haven't done anything that polluted the game folder, all you should have to do is create a new profile via the card button in the toobar. hkx files of many-many mods (I have over 1300 mods set with hudreds of custom animations. ba2's for it (if any) Select and right-click, send to *. Then click OK. exe and the executable. Which to me sounds like SMIM should overwrite BDS. The answer is always MO2 due to the control it offers for load order and overwrites (meaning you can decide NOT to overwrite certain files even if the load order would otherwise do that). After running the game there may be some saved files in the "Overwrite" folder which should either be moved to the. exe, right-click on it and select "add as executable" and click OK on the new window. Double-clicking will show you the contents. Additional Information: MO2 does not report anything in the overwrite folder. 設定:表示言語、ゲームフォルダのパス、「Nexus Mods」への連携などを設定できます。 通知:Modの導入に問題が発生した場合、右下に発生している問題の数が表示されます。 ツール:Modの導入に必要なツールを選択し、「実行」を押すとツールが起動されます。. Overwriting a File, Part 1. Add CK to the MO2 launcher as usual, but on the executable options enable 'Overwrite Steam AppID' and put down 1946160. Like when you have a mod that creates an ini settings file or log file during the game it will go to Overwrite after you close the game, then you have to put that file into the. If you are not going to modify anymore, right click the Overwrite folder and select “Sync to. 4. Or even easier, right click on the Overwrite folder and choose create mod. Select where you installed Oblivion if MO2 doesn't auto-detect it. Because of this MO2 has a completely new vfs library (called usvfs) that was made to support 64bit programs as well.